![]() Before long, you could find Apple II computers in just about every school in the United States. To serve the educational market, as well as a strong home market, software publishers began developing dozens of educational game titles during this early part of this era.ĭue to an early push by Steve Jobs (once again, the man was ahead of the industry), Apple gained a strong foothold in the educational PC market in the early 1980s. With the promise of advancing education, schools, too, began buying personal computers by the ton and setting them up in classrooms. The prospect of a new educational implementation was intriguing (if not justification for purchase).
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